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Lord of the Rings Online (Was Middle Earth Online)

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Posted: Fri 14 Oct , 2005 2:56 pm
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Still talking to myself I see!

[quote]Executive Producer Jeffrey Steefel gets grilled on the nuts and bolts of Lord of the Rings Online

Executive Producer Jeffrey Steefel, one of the top decision makers at Turbine on the Lord of the Rings project, fields fifteen of our questions in this new interview. Mike Jobbagy gets into the different game systems to unearth some new information.

MMORPG.com: I’ve heard the timeline for the game has been changed. Can you tell us when/where we are when we log into the game?

Jeffrey Steefel: Our current plan is to begin the timeline roughly when Frodo leaves the Shire (from Crickhollow in Buckland). Where you begin depends on which race you belong to; the four races have different starting points and different newbie experiences. Human characters will begin their stories in the town of Archet, outside of the Chetwood Forest. The starting points for the other races are still unannounced. The simplest answer is that the launch version of the game essentially happens during the time of the first book, and then will expand beyond there after launch.


MMORPG.com: What forms of alternative advancement will be available or will combat be the only option?

Jeffrey Steefel: Advancement is primarily through combat and questing. Although combat is the focus (you are, after all, a heroic adventurer), there are many quests which don’t involve killing things, and there are other activities besides combat.Of interest, too, is that our version of advancement (for quests and for combat goals) has multiple dimensions that involve “Accomplishmentsâ€

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Posted: Thu 11 May , 2006 1:08 pm
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Posted: Fri 12 May , 2006 9:59 am
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A buunch of old links removed

Last edited by Alatar on Thu 29 Mar , 2007 3:32 pm, edited 1 time in total.

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laureanna
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Posted: Fri 12 May , 2006 5:17 pm
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OK, I don't know what possessed me, but I signed up. I shouldn't have any trouble getting into the beta testing, as I appear to be the only one in my demographic. The forums sound a little young. Well actually, very young. Are there pockets of more thoughtful posters in there someplace? Do you post there?

My big question is, can a person wander around in Middle Earth without having to kill orcs, bears, bats, dragons, wargs, undead, spiders and various other things all the time? I'd like to just wander around. There are other games where you can win without killing, though it is generally much harder to do.

The games I get addicted to are generally non-violent, like Railroad Tycoon and Frac (a 4 dimensional version of Tetris).


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Posted: Fri 12 May , 2006 6:10 pm
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Well, initially you'll be able to only wander round the areas near old Angmar, the Ered Luin, Bree, Archet, Coombe and the Shire. Expansion packs will open up further areas. I can't imagine you'll get by without any fighting though. Your best bet would be to class yourself as a healer or Minstrel and join a fellowship of likeminded gamers, concentrate on the quests that are related to lore and non-violent aims.

In most of these games you can play anyway you like, but if you go wandering alone into a Barrow with no sword you won't live very long.

Don't expect to meet the thoughtful mature gamers on those fora. They will likely have set up their own messageboards.

You might try here: These are Tolkien fans discussing the game.

The Arda Post


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Axordil
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Posted: Fri 12 May , 2006 6:32 pm
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I need to find out if it has an AH. :D

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Wolfgangbos
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Posted: Fri 12 May , 2006 6:52 pm
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Ax! Ye Auction House Monkey!

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Axordil
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Posted: Fri 12 May , 2006 8:05 pm
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Hey, I can do stuff in the AH with my 3-year old son watching. As opposed to going out and "making the big doggie take a nap." :Q

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Posted: Tue 09 Jan , 2007 4:37 pm
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US Beta is probably already open, but this may be of interest to EU folks
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EU Stress Test Event this weekend!

This weekend sees the first European LOTRO Stress Test, which will officially open the Beta Program to the wider public for the first time. We'll be sending out thousands of invitations to players to come and join the game this Saturday and Sunday (13th and 14th January) in a unique opportunity to test the service to its limits…and beyond.

As a bonus for those players that are lucky enough to be selected to join in, we've decided to allow those accounts continued access to the Beta Program right up until it ends! So make sure you create your account and log in this weekend and if you're lucky you'll be able to take advantage of this offer.

To sign up for the beta program and to try your luck at getting into this weekend's stress test go to www.lotro-europe.com/beta. Good luck!

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Posted: Mon 15 Jan , 2007 3:28 pm
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So I've been playing the Beta as part of the "Stress Test" this weekend.

The game certainly is not as smooth or polished as WoW, but its also only in Beta so I'm willing to cut them some slack.

In brief, I don't think WoW can be topped at doing what it does best, so the question becomes how does LOTRO rate as a Tolkien themed WoW.

Well, in addition to the usual "kill 5 groundsnappers" type missions there are many that have a more Tolkien feel. One of the nicest features is the instanced intorduction, even if it takes more than a few liberties with Tolkien. Before I continue with this it has to be said that you can't make a purist Tolkien game. If its purist, it has to stick to canon only, which leaves you nothing to make a game out of. As such, all you can hope for is that they won't contradict canon and that the additions feel right. Of course, thats going to depend on the player, so its impossible to keep everyone happy.

The storyline of the Dwarven introduction goes something like this. In the 75 years since Thorin left his halls in Ered Luin to follow the quest for Erebor, a faction of Dwarves known as the Dourhands took control of Thorins Halls. In the introductory quest you arrive as Dwalin and others of Thorins company are attempting to retake Thorins halls. In the final introductory quest we learn that the Dourhands have brokered a deal with the Witchking of Angmar to return one of their old Kings to life. In a nice purist/revisionint touch Dwalin tells you that although the Dwarves believe some of their ancestors are reborn this is a perversion of that, and that he believes the spirit that will be returned will be a barrow wight and not the spirit of the King. Its a clever mingling of "fact" and "fiction" if you'll pardon the terminology.

One of the other nice features is that this whole section is run as an "instance". So, all new players arrive in Thorins hall when the Dourhands are in charge, but by the time they finish the quest cycle the Dourhands have been driven out. This gives a nice persistent feel to the world and gives the illusion that your actions have consequences. After the introductory quests you return to Thorins halls in the "real world" where the Longfathers (Thorins people) are in power.

This is one of the real strencths of LOTRO so far. While WoW is essentially a quest to the next highest level, LOTRO has "Epic Quests" in addition to the standard quests. These Epic quests seem to be all about moving the story forward, so instead of questing for more money, or better gear, or your mount, you're actually questing to get to the next chapter of the story. Its working well so far, but how long they can sustain it will be the real test.

From a technical standpoint, the stress test was a dismal failure, as it took over a day to even get connected and even once on there was a lot of lag in populated areas. Still, given the nature of the test there was always going to be a lot of people in the same places rather than spread out as they would get over time. Also, every time a building or cave was entered, the door would show a Black opening then a loading screen. It makes you really appreciate the seamless nature of WoW, where all loading seems to be cached in the background. I hope this is something that is changed for launch. Graphics were fine, but nothing startling. I ran at the default settings of "medium quality 1024x768" with no problems on my Athlon 2800 with Radeon 9800 Pro.

I found the Tolkien "feel" to be ok, but not brilliant. Creatures like the Cavesnappers were very un-Tolkieny (good word huh), but the Architecture felt good. Accents are all British which helps a lot, although there are few enough of them. More voice acting would flesh this out dramatically (in both senses of the word).

One huge caveat! Only Eriador is covered at launch. Only when you zoom out the map do you realise how small an area that is. The opening area is not huge by any means and is only one of 8 or 9 areas in Eriador. An active player could probably get through all those areas in a month or so. Only time will tell.

Overall, I can certainly see myself playing more of the Beta and I'll definitely buy the game.

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Posted: Thu 25 Jan , 2007 4:32 pm
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Last night I got a quest to walk from Thorins Halls in Ered Luin to Bree. Now, as I'm sure you're aware, that would take weeks in real time, so the World is significantly compressed while still feeling large enough to be "Epic". On my journey I passed into the Northwest of the Shire, then south to Michel Delving. From there I followed the east road to Hobbiton, via Waymeet. I saw the sign for Hobbiton and of course, I couldn't pass without having a look. I turned off the road, and I swear, it was like Tolkien's painting of "Hobbiton across the Water" brought to life.

I walked down, past the Ivy Bush Tavern, over the bridge, past the Mill, up the hill, past Bagshot Row and finally to Bag End, where Lobelia and Lotho were planning a party to rival that of Mad Baggins. I turned away from the Green door with the brass knob in the exact middle to see two chairs overlooking the Party Field. Awesome.


On my continuing journey to Bree, unlike the Hobbits, I got to visit the Golden Perch at Stock before crossing the Brandywine and following the greenway to Bree. I had a ridiculously silly grin on my face the whole time. I have to recommend it to any fan. It may not "look" exactly like my Middle-earth, but there's a huge thrill in walking round anyone's Middle-earth.

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The OG Borry
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Posted: Thu 25 Jan , 2007 4:38 pm
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Ah ha, Ill be there soonish...once this damned thing finishes downloading. I just got my key yesterday, mustve been on the bottom of the list i guess, but nonetheless I'll soon be up.
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Posted: Mon 12 Feb , 2007 9:03 pm
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They haven't sent me an invite. I desperately want to play this!!!

I think I start my new job this week. I sure hope so, because I want to have money when this complete game comes out!


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Posted: Tue 13 Feb , 2007 10:06 am
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I think the Beta is open now TWT. Go check the website again.

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Eruname
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Posted: Wed 14 Feb , 2007 6:58 am
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So I looked at the screenshots. I think I'll sign up for the Beta version. Somehow I doubt I'll get an invite though.


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Posted: Thu 29 Mar , 2007 3:09 pm
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Quote:
LOTRO to serve as social hub for Tolkien enthusiasts
MrCere @ 3:20 am EST

BOSTON – Reading a novel, with some rare exceptions, is a solitary experience. Reading “The Lord of the Rings” has been bringing fans together almost since the work was published by J.R.R. Tolkien in 1954 but the group experience was shared after the initial journey through Middle-earth.

“The Lord of the Rings Online: Shadows of Angmar” game hopes to bring Tolkien enthusiasts together in real time to experience an immersive version of Tolkien’s fictional world as a social experience. The spread of the internet has turned Tolkienite fandom from isolated groups or individuals that held dialog in fanzines publications or at conferences into one of chat rooms and message boards and instant messages.

Turbine Entertainment is doing everything in its power to create a social network inside its game to foster the same social opportunities for those who share a love for Middle-earth have been creating for decades. Like any game, especially ones with an ‘adventuring’ backbone, conflict (fighting) is a key motivator and way to improve a character. But most readers of Tolkien’s books aren’t skipping right to the Pelennor fields section and Middle-earth isn’t one big battle ground.

So inside the 50 million square meters of Middle-earth available to be explored, (with likely expansions on the horizon) the game is arranged to make things social. When TheOneRing.net visited Turbine CEO Jeff Anderson said the game is stocked with “social innovation.” According to designers and Anderson, a solitary player will find plenty to do and there is not a need to join even the smallest official social unit called, naturally, a fellowship. But there is little doubt that such connections will create an enriched in-game experience.

Fellowships
Players (such as users of TheOneRing.net) who find each other in the game can hook into fellowships with up to six players. (Why not nine? Don’t worry, we asked and Turbine explained that in this instance game play was more important than using a symbolic ‘fellowship’ number from the game that would create quests for nine and might be too difficult for smaller groups.) Fellowships (not to be confused with the Fellowship) have the ability for real time voice communication and will enjoy accomplishing “feats” as a group that require co-operation. Get your plug-in headphones ready. The idea here is to feel like family.

Advanced gamers (higher levels) will have the chance to go on raids as part of the game quests, often against groups or creatures that just couldn’t be defeated one-to-one. Raids can use up to 24 players but unlike some games there is no player vs. player feature.

Kinships
The biggest groups in the game are “kinships” which are loosely affiliated groups that can be of unlimited – yes absolutely unlimited – size. With many servers providing the game experience players will need to play on the same servers in order to be in, for example, the TORn kinship. Let it be known now, far and wide, that TheOneRing.net will form a kinship on the “Meneldor” server. Kinships serve to provide a ‘friendly face’ to new players so they can be comfortable in Middle-earth and makes forming kinships for adventures much easier. Groups bond as they not only adventure together but enjoy many of the same experiences that message boards and chat rooms provide. Players can find an inn, such as The Prancing Pony, and sit down for a pint with kinship members and enjoy a fireside chat or a bit of pipeweed as well as a bit of music which will be explained in a paragraph or three.

In-game communication
While in the virtual Middle-earth, several communication functions will be available. Those with headphones can talk as if over the phone. So yes, if your long distance bill is giant and your Mother enjoys a MMO game from time-to-time, why not visit her Hobbity self in the Shire as a gruff but heart-of-gold dwarf? It might add legitimacy to her claim that you are never going to get married, but the nagging might be more palatable coming from a Proudfoot.

The easiest form of communication is just typing to a character that you share game space with but you will also have in-game instant messaging. So, even if Uncle Frogrow (Steve from work) is off in the Barrow Downs you can remind him 30-minute lunch is getting stretched a bit and he better get back to work. The “ignore” feature is always a click away so if there are trouble makers on the server you can pretend they aren’t even there.

Commerce
In Middle-earth players have skills and those skills often aren’t enough to provide everything one might wish for. A miner for example, often can’t turn his buckskin into a vest while a tailor can’t grow a vegetable and needs to buy fortifying food from a cook. As a result there are action houses and trading banks that encourage friendly interaction.

And now for something completely different
All the previously mentioned functions aren’t new to multiplayer online games; in fact they are mostly standard. But Turbine decided early on in development that it wanted to keep players ‘home’ to do many of the things gamers already do away from gaming servers. As a result Middle-earth has some very modern features available to players. Instead of leaving to a community database elsewhere, players can create blogs and web pages for characters full of tips and tricks and guides to Middle-earth. It also allows a “Google Earth” map feature where players contribute information to key map points that for others to use in questing. Later when house and guildhouse building become a feature in later expansions (powerfully suspected after my visit to Turbine) the map feature will make it easy to find such places as (hypothetically) “Xoanon’s News Service” building or “TORn’s Rock Scrawling Message Board Kinship.” A wiki-like feature will also serve players and once again, all of it will be available in-game. And yea, that will keep the company’s page impressions even more robust.


Wight boys can wrap
One of the fun and innovative projects in LOTRO is the player’s ability to compose and play music in the game. The keyboard can be converted into a music keyboard and ta-da! A few versions of recorded songs have been appearing on YouTube. Such as LOTRO Dust In The Wind .

If that doesn’t make the minstrel class cool, I just don’t know what does. The class (selected at the beginning of the game) is useful in groups to rally the troops and increase morale while causing the enemy to lose heart. How much better can role playing get then to actually play tunes in the heat of battle. This next clip has nothing to do with that but it does have great footage of the game and an all-time classic song.
The closest thing to a Hobbit movie we have right now.

In conclusion
So yes, you can play LOTRO alone, no problem. But perhaps the greatest attraction for me is to try to use the social aspects of the game. Tolkien, for many has always been about community. There are many MMO games on the market and by their very nature they share strong similarities but here “Lord of the Rings Online: Shadow of Angmar” really stands out.

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yovargas
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Posted: Thu 29 Mar , 2007 3:28 pm
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Can you fix those stretchy links up the page, Al?


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Posted: Thu 29 Mar , 2007 3:33 pm
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I just removed them. They were really old anyway.

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Wilma
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Posted: Thu 29 Mar , 2007 7:01 pm
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Oh dear, Dawn inadvertantly got me started on Adventure Quest and since I reached level 40 in 11 days, I am thinking maybe I should try more RPG's. But I really don't much about the word of gamng. Like what does MMO.. etc mean? What exactly do I have to buy and what is this about invites?

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Axordil
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Posted: Thu 29 Mar , 2007 7:06 pm
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MMO--Massively Multiplayer Online. It means you and 10000 of your closest pals will be sharing a particular iteration of the game world on the internet. :D

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