That Weird American |
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Joined: Wed 27 Oct , 2004 7:30 pm
Location: Pacific Northwest U.S.
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Latest incarnations of the bio's of my two characters:
Name: Anorast I Thrandir, also known as Guruthostirn, trans. Shadow Watcher.
Nickname: Anorast
Gender: Male
Race:
Appears to be Elf, yet as a child showed abilities never seen in any of that race.
Age:
Precise date unknown however was found shortly after the first rising of the sun, though presumed to have been born on the exact date of the rising.
Height:
Seven feet.
Weight/Build:
Thin and light, though with hereditary heavy bone structure.
Hair:
Long silvery white hair, falling to his waist. Generally worn unbound.
Eyes:
Dark gray.
Face:
The ageless beauty of the elves is visible in his face, but his age and experience is also visible. He is one of few elves that actually appear old.
General Appearance:
He is a tall elf, thin and hard from wandering.
Clothing:
When wandering, he wears a broad brimmed felt hat low over his face, barely showing his piercing, iron gray eyes. A gray cloak, brown with dust, is clasped at his breastbone with a silver rose shaped brooch. A large leather pack sits on his back. Underneath his cloak he wears a dark gray robe, open in the front, falling straight from his shoulders to mid calf. Over the robe a long length of braided leather is twirled around his waist. Beneath the robe is a loose fitting light gray shirt. Above them on his legs are loose black leggings.
When he is with the Mithril Knights, he looks much different. A midnight indigo cloak, the mark of a Mithril Knight, is clasped at his breastbone with a silver rose shaped brooch. Over his chest he wears a light grey shirt. Over that is a chain mail vest, constructed of mithril. On each forearm are mithril vambraces, inscribed with gold inlaid vines. Around his waist is a braided black leather belt, from which hangs beside his right thigh a plain black leather quiver. On his feet are light leather boots which reach to a few inches below his knees, polished. Above them on his legs are loose black leggings.
Anywhere he is, certain things do not change. Close fitting black gloves extend several inches up his forearms. Two pouches hang from his belt. A black leather baldric crosses his chest, holding a sword on his left hip. On one finger is a thin band of silver, polished metal. Hidden beneath his left glove, his wrist is encircled by a white burn scar, evidence of his past as a prisoner of Angband. His other glove covers a beautiful, delicate filigree of silver studded with slivers of blue crystal which encircles his wrist and extends a few inches up his forearm.
Weapons:
-In each boot is a small dagger. A long elvish fighting knife rests on his right hip. Hidden in the small of his back, attached to his belt, are two small mithril throwing knives he got from the dwarves. On his baldric, right behind his right shoulder, is another throwing knife, mounted so he can reach up and flick it out instantly. The braided leather occasionally seen around his waist is a long whip from the east.
-His sword is Amlugil Adonnen, a sword with a long history. Anorast discovered a charred and blackened blade exploring the destruction of Gondolin. Examining the ruined sword, he realized it was Anguirel, the blade of Maeglin son of Eöl, lost when he fell in the battle. It could once slice steel, was now so damaged it needed to be reforged. Renewed with the new name Dragonstar Reborn, its straight, silvery blade is of great craftsmanship. Shortly after Sauron appeared in Eregion, in the wilderness to the north, where Imladris would eventually be founded, Anorast found an elvish smith, the greatest since Faenor, traveling away from the elvish city. Upon finding him, badly injured and dying, Anorast learned that he was an exile, cast out of Eregion for going against the will of the man who few knew was Sauron. Knowing that he was to die, the smith took the ruined remains of Anguirel, recognizing the black steel and knowing its full power, and spent his last strength and power reforging it. It became his greatest work, and a monument to his life. Amlugil Adonnen shares many of the traits of the weapons Glamdring and Sting, for the smith learned his craft in Gondolin, where those were forged. Yet where its brethren merely glow when orcs approach, Amlugil Adonnen sense evil and with a word the blade will burst into cold silver flame. There are other, more subtle abilities, some from the dying smith, and others from its ancient life. Its hilt, crafted in mithril, allows the sword to be wielded with either one hand or both. Twin dragon fangs gripped by twisting vines shape the cross guard. The grip is black leather, embedded with fine silver vines twisting up to the cross guard. The pommel of the sword is a blue crystal, egg shaped, held by the roots of the vines which cover the entire hilt. The blade, once black, turned a normal shade during the reforging, though the smith could not account for the change.
-When he wanders, he carries no bow, but he, like almost all elves, has skill with the weapon. Instead, a leather sling is stuck in his belt, and beside it is a pouch with a few choice stones for ammunition. But with the Mithril Knights, where the elf is a captain of archers, Anorast uses a bow which he received shortly after joining the order. Made of black wood, it has silver vines inscribed over the limbs. Made in Lorien, it is capable of long range and great accuracy.
Skills:
Due to his long years of learning, his magical skills were enormous. However, after the defeat of his former teacher, his abilities have been limited to small, personal magic.
-Non magic skills includes great knowledge of armed and unarmed combat acquired over his long life. After watching Orcs for several thousand years, he taught himself the art of big, fiery bangs, and is ready to demolish anything at a moment’s notice.
-He considers himself quite the cook, and once ran a pub during his stay in the east. He specializes in vegetables and baking, though he has some excellent secret meat recipes. Always ready to cook a meal or feed a friend, he keeps generous supplies and a complete cooking kit in his ever-present pack.
Means of Travel: Before joining the Mithril Knights Anorast was given a fine grey stallion from the elves in Imladris. He carries Anorast’s pack, as well as plenty of spare arrows, and more supplies, as well as his Mithril Knights equipment. Firewind is his name. However, when wandering, Anorast frequently travels only on foot.
Possessions:
He owns little. His only bit of gear is a heavy leather and canvas pack. Strapped to the outside of the pack is two blankets (one gray, the other a dark green), a folding chair, custom made in Dale to his exacting specifications , and a small folding shovel, also made in Dale. Inside the pack he keeps two months worth of lambas (his own product, using the recipe he received in Loth’lorien), a small cooking kit (a pot, small frying pan, several spoons, spices, 3 mugs, a bag of cooking supplies [potatoes, dried meat, several varieties of dried mushrooms, some onions, plenty of garlic, some wilted lengths of celery, a couple carrots, a few precious tomatoes, and a few slightly dehydrated apples], and a few wooden bowls), a bundle of more formal cloths (a long, silvery gray robe, a black velvet vest, loose black pants, a mithril trimmed ceremonial sword belt), a small healers kit, a sewing kit, a sharpening kit, a small kit of writing supplies (appropriated primarily in the east), a bag of strange gray dust, a long length of elvish rope he wove himself under tutors in Loth’lorien in ancient days, a flask of water, and another flask containing a special brew he makes himself. Strapped underneath is a long black knife.
Hometown:
None
Birthplace:
Unknown.
Romantic Status:
Single, with two loves now in his past, the Beautiful Lady Nienor-Niniel, and a young woman in the far northeast.
Occupation:
Wanderer, procurer of rare and unusual knowledge, sworn enemy of Evil, Mithril Knight.
Personality: Wryly sarcastic, cynical, very warped sense of humor, though capable of understanding, and deep down a strong empathetic capability.
History:
Mystery surrounds his birth and parents. Found by a Sindar couple shortly after the birth of the Sun, the baby eventually to hold the title Guruthostirn was a very unusual child. Though recognizable as an elf, nothing else was certain; he resembled no other elven child. Due to his upbringing Anorast, as named by his adopters for his origin, always called himself a Sindar; but he knew he did not belong to any of the elven races, for the Sindar couple told him the mystery of his discovery shortly before their demise.
The mystery of Anorast intensified as he aged, or didn’t age. Almost a thousand years went by before he completely matured into an adult, his physical body ageing extraordinarily slowly. Along with his unusual aging, there were many odd things about Anorast. During his century of infancy, his guardians were almost driven mad by his ability to change matter. A wall could, at a croak from Anorast, become transparent. However his affinity for fire was the worst: they had to rebuild their house several times. Also lightning seemed to obey his infantile orders.
Fortunately for all concerned, as he slowly grew up his oddities disappeared. An incredible thirst for knowledge developed in him, and his adoptive parents fed it by taking him to almost every teacher possible. By the time he was fully an adult, he was considered one of the wisest of all elves.
The day he celebrated his emergence into adulthood, disaster struck. Servants of Morgoth attacked and destroyed the village where he lived, and only he survived. Many years later he realized he had escaped by virtue of the childhood abilities that still remained buried deep inside his soul, but at the time he knew not how he escaped the carnage, and cursed Fate for letting him live. A deep hatred developed in him, a hatred of anything connected with the death of his adoptive family.
Ever the unusual elf, Anorast did not let his hatred overcome his good sense. Though he hated the Shadow with an intense passion, he realized it had much power. Anorast knew that not even the combined power of all the divided elves in Beleriand as they were .could not destroy Morgoth. Knowing the strength of Darkness, Anorast determined to learn the secrets and powers of Evil, to turn them against Morgoth.
So began his existence as a wanderer, always looking for power and knowledge, always looking for evil. In his wake lay the fallen bodies of countless followers of Darkness, yet he still went on, thirsting ever for more power, and ultimately, the power to unlock his mysterious heritage, and the immense magical abilities he had displayed as a child. Though searching always for knowledge, he kept to himself, keeping his true nature secret. During his travels he learned from nearly everyone or every race of note. A good friend of the Dwarves, he learned blacksmithing in the depths of the Ered Luin. Even in Doriath did he learn, and from Melian he learned how to unlock a small part of his past.
However as Angband became more powerful, and the number of teachers he had not visited dwindled, more and more often did Anorast follow the paths of Morgoth’s war parties. He was present at the destruction of Gondolin. Though he was deeply saddened by the loss of the great city, he learned much from what he saw. In the aftermath of the battle he spent some time combing the hidden valley for additional secrets. One he found was a blackened, twisted length of strange metal. Barely was he able to recognize the once proud sword of Eöl, Anguirel, which he had seen once while visiting the dark elf. Taking the dark blade, he told himself one day he would find a smith to reforge the incredible sword.
Shortly after leaving the ruins of Gondolin, Anorast chose to infiltrate Thangorodrim, hoping to learn much dark magic in Angband. Taken prisoner as he attempted to pass it’s gates, he was cast down into the slave pits of Morgoth. However after a short time he was recognized as being both very powerful and unusual. The combination proved irresistible to Morgoth’s greatest underling, Sauron, who sensed the potential of another great ally for his master. Sauron began to break his spirit, pull Anorast onto the side of Darkness, and teach him the most dreadful secrets of the Shadow, bringing a mighty weapon to Morgoth’s call.
Almost on the edge of falling into eternal darkness, Anorast was saved by the final assault on Thangorodrim, where the armies of the Valar completely and utterly defeated Morgoth, and destroyed Angband.
At the fall of Angband, Anorast was considered one of the many imprisoned elves freed by the forces of Valinor, with no notice of his special status. After the destruction of Angband, he swore that the evils he had witnessed in the depths beneath Thangorodrim would never be repeated. With this goal in mind, he took the title Shadow Watcher, Guruthostirn. When Belariand was destroyed, he began his days of wandering and exploration beyond Ered Luin and the great river. In his journeys he renewed his friendship with the Dwarves and other Eldar, and met many of the people who lived in the east.
When Sauron returned, and began his climb to power, Anorast, though now he more often used Guruthostirn for identification, watched Mordor carefully. He learned the ways of its mountains over many years of vigilance, and saw the building of Barad-Dur. When Sauron was taken to Numenor, he explored its passages and dungeons. Anorast was not impressed; he had not forgotten the shear terror of Angband, and not even the darkness of Barad-Dur could match the dungeons of Morgoth. However, he never willingly returned to Sauron’s dungeons.
After the fall of Numenor, Anorast continued his vigilance, though he often traveled across the land to meet the various people who were his friends. Much of his time he spent in Fangorn. As the kingdoms of Arnor and Gondor grew, his travels became less frequent, for he still loved secrecy, and chose carefully who would know his face, and he wished not to be known to Men. As Sauron began to grow in power again and the Last Alliance was formed, Anorast was split between his urge to stay hidden and learn and his hate for his former teacher. At long last his vow of watchfulness took precedent, and he chose to merely observe the war. Yet when he heard of the fall of Gil-Galad and Elendil, both of whom he’d known, Anorast cursed his decision to not fight, and called for the ending of his vow.
After the Last Alliance, Anorast again wandered through the land, but instead of merely watching, he worked to defeat evil whenever he found it. During his travels, he learned of the arrival of the Istari, the wizards. He met one of the blue wizards as they journeyed east. Seeing in him powers he never imagined, he stayed with the Istari as he proceeded to the east, eventually persuading him to teach him wizardry.
In the east his hatred for evil became his downfall. His teacher gained them great status, and though Anorast stayed away from the adoring crowds, loving secrecy, his master became enamored with the adulation flowing from the masses. He turned to politics, eventually becoming the effective ruler of a massive empire. Here Anorast learned that not even the greatest cannot be corrupted; his mentor fell into the world of crime and power, destroying anyone who pitted his will against the wizard. When a local government employee who had become an acquaintance of Anorast was assassinated in front of him, he realized that his master was little better than the servants of Morgoth, and was the very ilk he had sworn to destroy. Confronting his master, giving him one chance to return, to see his wrongdoing, he tried to prevent the conflict he knew would come. And come it did, when the Istari refused to admit his wrongdoing, and attacked Anorast, claiming that he was jealous, and wanted the wizard’s position of power.
The fight between the corrupt wizard and the ancient elf was enormous. Magic's not seen since the early days were unleashed. The city where they lived was completely demolished by massive storms colliding in the sky above, unleashed by the two. After many days of wild destruction and magic, the wizard and his former pupil were almost completely drained. They continued to attack each other, now with only their weapons. Here Anorast finally defeated his corrupted teacher, slaying him with a simple sword stroke.
After the battle, Anorast found him incapable of all but the simplest and easiest magic. Though he still felt the immense powers of his childhood and heritage locked deep inside him, he had not the strength to unlock any of it. As time passed, he noticed his power increasing, but on such a small scale he knew it would likely take thousands of years to regain the height of his magical strength.
Anorast resumed his wandering. He returned to the western lands of Middle Earth. His first stop upon traveling west was the halls of Thranduil. While there, several dwarves were found trespassing through the elvish parts of the forest. After their disappearance from the elvish King’s dungeon Anorast judged it imprudent to move on, as he’d planned. Few of the elves remembered him from his past stops in the hall, and many of the younger elves were suspicious of him, believing he had a hand in the escape of the dwarves. So Anorast became caught up in the conflict that followed, and marched with Thranduil to the Battle of Five Armies. After the conflict, when the various misunderstandings were cleared up, Anorast left Mirkwood, and traveled west to Imladris, where he stayed for several years.
In the years before the War of the Ring Anorast wandered the western lands of Middle Earth. He seldom stayed long in any one place, and by the time Frodo Baggins left the shire for Rivendell, Anorast had found his way to every significant place one could go, even the ruins of Annuminas and Carn Dum, the ruined fortress of the Witchking. But as the Ring traveled south Anorast found himself in the House of Elrond once more. There he was advised to go to Lothlorien.
It was in the ranks of Celeborn that Anorast fought the War of the Ring. He led the troops that cleansed the dungeons of Dol Guldur during the elvish assault upon the evil stronghold. His past experiences with the dungeons of Sauron made him singularly suited to the task. Afterwards Anorast journeyed to Minas Tirith to witness the crowning of King Elessar, and during that time became familiar with the city.
For several years he wandered around the southern realms, till finally he returned to Imladris. A short time later his application to join the Mithril Knights was accepted. During his training a young woman was also training, Nienor-Niniel. After their initiation Anorast rescued her from an unnatural blizzard, and pledged to protect her from all harm. Yet only a short time later she left the Mithril Knights, and Anorast. Afterwards he became cold, hard. Twice he’d loved, and twice lost that love, unable to protect either woman. His time with Nin left a deep impression on Anorast, and he found it very hard to see her go. He knew he would remember her forever.
Name:
Synthia
Nickname:
Sharpeyes
Gender:
Female
Race:
Human
Age:
16 at the beginning of the 4th age, born in August of 3001.
Height:
5 feet 6 inches.
Weight/Build:
variable weight, depending on food supply, though she is on the thin side, though not extremely tiny. Well shaped.
Hair:
Just beyond shoulder length, a rich earthy brown, fine and straight. Usually held back tied behind her head.
Eyes:
Dark gray, with a bit of blue and green in them, depending on the light.
Face:
Moderately thin, very beautiful. Occasionally viewers ask whether how much elvish blood is in her because of her beauty.
General Appearance:
She is not too tall, well built. Though stunningly beautiful, it is often difficult to tell, due to being covered with the marks of hard travel, covering her features.
Clothing:
She wears moderately fitted leggings, long leather boots which cover her knees, and long tunics, covered by a vest and a cloak. All are either brown, green, or black, since she has several pairs of each. Once in a very long time she’s been known to wear the beautiful robes and dresses of the elves, but more often she prefers rougher forest clothing. She wears light brown gloves on her hands, with the right one slightly reinforced to protect her fingers from her bowstring.
Weapons:
She has a light elvish knife in her right boot, a larger elvish knife behind her back on her belt. On her left hip rides a small thin elvish sword, while on the right is her quiver, which has a small general purpose knife built into it. Her primary weapon though is her bow. While in Southern Gondor after the war, she came across an easterling trader who had in his possession a bow which he said came from even further east than his lands. Made of layered horn, it was completely unlike any bow found in the west, flinging its arrows faster and more accurately than any bow but those of Lorien, and with a much smaller length, but very hard to control and master. Synthia purchased it, and on her return to Rivendell persuaded the elves to make her a better one. The final product, produced by the elves, is again horn layered, from the antlers which the deer near Imladris shed every year. The arms curve in the middle, while the two ends are solid. Synthia found this bow even harder to use at first than the original, but once she mastered it, she became easily the best archer in Rivendell, save the best elvish masters.
Skills:
Her most distinctive skill is innate, eyesight which is far beyond human, almost elvish. A fantastic archer, she is also well versed in the sword and the knife, both skills taught to her by her father. He also taught her woodcraft, and all of the other knowledge of the Rangers. She is an accomplished harpist, though unable to meet the elves in skill. She knows how to tell a good story, and has been known to act well in the few plays put on in Imladris. She also has some skill at tending wounds. Always a fast learner, she is constantly learning things during her travels.
Possessions:
Few. She stays in Rivendell much of the time, but has no permanent room there, instead sleeping in the forest nearby. She has a pack in which she keeps a few extra cloths, some food (mostly dried meat), a small healers kit, a kit for her bow and arrows, and a sharpening stone. A few dishes and two pans are her cooking gear, and she has a bedroll and two waterproof cloths.
Distinctive Markings:
None, though Synthia wears a pair of diamond earrings shaped like the Star of the Earendil.
Means of Travel:
Walking, though she often uses a horse if she can get one, though no particular horse is hers.
Hometown:
Rivendell, if any. She grew up there, and stays there often.
Birthplace:
Rivendell
Romantic Status:
Single, and a bit too proud to accept many attempts at romance. However, she is young, newly come into adulthood, and often feels the urge to explore that side of herself. She also knows very little about human relationships, so she can be very direct when expressing herself.
Occupation:
Hunting trolls, though will go after any creatures of evil. Sometimes travels with the Rangers on their patrols.
Personality:
A generally cheerful person, she’s quick to smile and laugh. She always enjoys a joke. However, she is also quite proud, and sometimes keeps her self separated from those she sees as below her. Once she gets to know anyone though, that separation quickly falls.
Sense of Humor:
Quiet. She seldom tells jokes, but laughs at almost any.
Virtues:
Synthia is very honest. She would never think to tell a lie.
Greatest Fear:
Being left behind, alone. Synthia has no problem being by herself, or living in the wilderness for months on end, but from an event during her childhood, Synthia has feared being left behind, left alone. If her friends deserted her, she would wilt like a flower in a furnace.
Deepest Secret:
When she went south to Minas Tirith to bury her father, all of his belongings were given to her. At the bottom of his pack she found a message, written to her by her father, to be delivered upon his death. In it she was told of her great grandfather, who was not the ranger that was marked down in the family history, but actually an elf. She feared that she would be found out as being partly elf.
Motivation:
Hatred of evil. Her father fell before Mordor defending Aragorn, slain by a troll, while her mother was also slain by a troll when Synthia was only six years old, ambushed on the road between Bree and Rivendell. Now that she is old enough, Synthia fights for her parents memories. Yet without that hate, she is aimless, not knowing her place, a daughter of a ranger, with a spirit too great to stay at home.
Self-Concept:
Synthia feels that she is an avenger, finishing the war against evil. She thinks little of her other skills, thinking of them as a disguise to fit in. To herself, she is a ranger, despite being told otherwise, and knowing that the rangers aren’t as necessary as before.
Family:
She is the daughter of a ranger and his wife, also a daughter of rangers. All of her bloodlines go back to Arnor, though not entirely to nobility. She’s related through her grandmother to the royal line of Isildur, and through her great-grandfather, she is also partly elvish. She has no other family, both her parents were single children, and she has no other siblings. Her grandparents are dead, for she was born late in her parent’s lives. She has several distant cousins, but the bond is of little note to her.
What does your character want more than anything else in the world? What is his/her goal?
The extermination of the trolls that killed her parents. She also yearns to belong, but doubts it will ever happen, for she knows of nowhere where she will fit in.
Whom does he/she dream about, yearn for, hate?
She has no secret passion for any man, but she has a conflict with an old friend of hers, Jaeniver, an elf woman who helped raise her after her mother died. They were good friends before Synthia left for Gondor, but once she returned, their wills began to clash.
What makes him/her laugh?
Joy. Synthia takes little fun from stupidity or foolishness, but a display in the joy of life, or having fun, will make her happy and bring forth a bubbly laugh from her.
History:
Born to a ranger and his wife, Anleoth and Aniriel, on midsummers day, the girl named Synthia seemed normal enough. As with many of the children of the Rangers, she was raised in Rivendell. There Synthia stayed with her mother until she was six, happy, still as normal as any ranger girl. Sometimes she seemed to be able to see things before anyone else, but no one took much notice.
The winter after her sixth birthday was unusually harsh. Aniriel and several other members of the Ranger families in Rivendell decided to go west to visit their loved ones, bring them good company and warm supplies in the deep of winter. When they left, their younger children, including Synthia, were kept in Rivendell for fear the cold would get to them during the hard journey. None who stayed behind were happy, none less so than Synthia. Even after they learned that being forced to stay with the elves saved their lives, the eleven children, the oldest ten years of age, never were glad they stayed, all preferring to have died with their parents. For shortly after crossing the second river between Rivendell and Bree, they were ambushed by hungry trolls, driven from the mountains by winter. All of the families were slain, except one, and he died not long after, but not before he told his tale to the rangers who were tracking the trolls found him.
When the news reached Rivendell, Synthia was crushed by grief, and became utterly silent. She was entrusted to the care of a young elf, Jaeniver, who raised her until the War of the Ring, and become, in spirit, an older sister to Synthia. Yet she could not rouse Synthia from her silence when first they met. Only when word came that the pack of trolls had been slain by the elves and rangers pursuing them did Synthia speak once more.
Synthia was changed, however. Before, she’d seemed destined to be as most ranger women, wife to a ranger, with only enough thought for warfare to learn some rudimentary defenses. But after her mother’s death, Synthia took the route of the ranger, and began to learn the ways of war. Tutored by her doting father, after three years had passed she knew all he could teach her. Even the elves were impressed by her quickness of learning. Only Jaeniver knew of the hatred which drove the young girl. In skills she mastered the knife, but never became comfortable with the sword. Instead, she concentrated on archery, which seemed to come naturally to her. Synthia was breathtakingly skilled with a bow, assisted by her incredible eyesight. Only the elves possessed better eyesight, but Synthia came close to matching them in both light and darkness. By eleven years of age, she had passed every ranger in archery, with only the elves surpassing her skill.
Under the care of Jaeniver, Synthia matured, versed in other knowledge which she did not seek out, but nevertheless appreciated. As she grew, she became a jewel among the human folk living at Rivendell, in all but her appearance and heritage an elf. Impeccable in appearance and manners, Synthia felt at home in Rivendell, content, but with the flame of hate merely an ember, fueling only her thirst for warlike skills.
Life was good for Synthia as she passed her sixteenth birthday, but that fall the rangers, including Anleoth her father, went to war in the south. When word reached Rivendell of the end of the war, and the destruction of the One Ring, there was much celebrating, but Synthia did not join in. The fire, buried deep for nine years, burst forth once more, for with the tale of victory over Sauron, came word of the rangers. Many had fallen, including her father, slain by a mountain troll of Gorgoroth while defending his captain, Aragorn. Shortly after, despite the pleas of her mentor Jaeniver, Synthia took a horse and left for the south. She would not see Rivendell for five years.
In Minas Tirith Synthia buried her father beside the other fallen rangers. The words of her distant uncle, Aragorn, now king of Gondor, did nothing to still Synthia’s sorrow. She received her father’s belongings, taking what she wanted, and sending the rest back with the other rangers, to be returned to the armory of the Rangers of the North. Given a chance to stay in Minas Tirith by the king, Synthia stayed in the south, learning of Gondor. Occasionally, as she grew, she accompanied the trade caravans into Harad, Rhun, and Umbar, becoming slightly familiar with those lands. But as time wore on, a yearning for the north grew in her, as did the long dorment thirst for revenge.
When Synthia turned nineteen, she joined a patrol going into Gorgoroth. The king sent them into Mordor frequently, searching out any remaining holdouts of evil creatures. Few were left, but enough remained that there was still a need for troops in the mountains. Fortune was with the patrol, for they stumbled upon a small troop of starving orcs, accompanied by two trolls. In the ensuing fight, Synthia slew one of the trolls with an arrow through its eye. Ignoring the compliments of her fellow hunters Synthia exulted in her kill, and the flames within her burned bright. To kill the same evil creatures as had slain both her parents gave Synthia a rush of pleasure unequaled by any experience she’d ever had. Returning to Minas Tirith, the life she led there seemed stale, and she left with the next patrol.
By her twentieth birthday, Synthia had slain eight trolls, always with arrows, aided by the strange eastern bow she’d mastered. So effective was Synthia, and such was her passion that had persuaded Aragorn to send even more patrols into Mordor, that there were no longer enough trolls to sate the fire which still burned in her. That spring, before her twenty-first birthday, Synthia returned to the north, arriving in Rivendell on Midsummer’s Day.
Her friends were shocked by the changes in her, none more so than Jaeniver. Synthia was still the same cheerful young woman, but now she was willful and independent, and as typical for her age, disregarded authority. This, and the bloodlust which drove her on long, lonely hunting trips in the mountains, looking for trolls, drove a wedge between Jaeniver and Synthia. The young woman still respected the elf, but felt that Jaeniver was interfering in her life, and no longer understood her. Yet sometimes, alone in the forests, Synthia would let a few tears fall, for she felt torn by the division between her and Jaeniver, one of the only friends she’d ever really had, and now seemed to have lost. The flames within Synthia were all she had left, and only the thirst for the blood of trolls remained to give her life direction.
Ya'know, I think the only two male RP writers with female characters are on this board...
_________________ That crazy American Jerk...
"No stop signs, speed limits, no body's gonna slow me down..."
"You can run, but you'll die tired." -- What the archer said to the knight.
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