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Elian
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Posted: Tue 13 Nov , 2007 7:07 pm
Let the dice fly.
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I just hit 70 on my mage yesterday. :D


Now to start farming the mats for the spellstrike hood my bf's making me...sigh...

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Axordil
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Posted: Tue 13 Nov , 2007 7:11 pm
Not so deep as a well
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Hee. I'm actually glad I have an engineer as of this patch. Not only can I bop around in my gyrocopter, but I can use my goggles to track mote clouds in four, count them four, zones. That will make farming primal mights a lot easier.

Now all I have to do is get my group into some heroics for nethers...

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Wolfgangbos
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Posted: Wed 14 Nov , 2007 12:21 pm
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Grats El!


They nerfed heroic mechanar. :(

Now the first two mini-bosses no longer drop badges of justice. There's a treasure chest that you can open after you take both of them down that has one, but that reduces the total available badges from a mechanar run from 5 to 4.

Oh well. At least Karazhan bosses drop 2 badges per person now.

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Elian
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Posted: Mon 19 Nov , 2007 3:42 pm
Let the dice fly.
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Yeah, you can't really complain about herioc mech when you can get 20some badges from a Kara run...:P Or two extra badges a day if you care to do the heroic daily.

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Dave_LF
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Posted: Fri 07 Dec , 2007 9:47 pm
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I've had video issues ever since I got my new computer because nVidia + Vista + CoreDuo = KaBoom. Rendering was ok, but the framerate was all jerky and irregular unless "smooth mouse" was enabled, and that slowed things down by at least 10fps. (I have no idea what smooth mouse actually does or why it evened things out). But a new driver was just released, and boy does it help. It doesn't solve all the problems; I still have to tell the driver to disable "multithreaded optimization", but I no longer need to keep smooth mouse on and I can routinely get 50-60fps in Outland (30 was pretty typical before). Oh, and I finally got BC.


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Wolfgangbos
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Posted: Tue 11 Dec , 2007 2:19 pm
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Got 3 pieces of the new season 3 arena gear (robe, pants, & wand) when it came out. Sitting at over 300 resilience now with +1200 shadow damage self buffed in pvp gear. In raid gear/buffs I'm at close to +1600 shadow damage. The only downside to this is that I've sacrificed crit rating for spell damage. I think I'm at just under 9% spell crit now.

/stroking epeen


Glad to hear you're in BC now Dave_LF. It's scary how the gear out there jumps the power of your characters. From 60-63 my new Paladin bumped up almost 2500 health. You're also lucky in that you'll hit Honored with the various factions just from the quests you'll run while leveling. That means you'll be able to run heroics as soon as you hit 70.

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Axordil
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Posted: Tue 11 Dec , 2007 3:08 pm
Not so deep as a well
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Or at least ATTEMPT to run heroics when you hit 70. :D

Me, I'm still pissed that they haven't fixed the gas cloud bug. That was such a sweet source of income for an engineer...now I'm reduced to hanging out at the Darkmoon Faire buying motes and fel lotus for resale, and jumping on right after Tuesday restart to grab the motes of air that are there for 15 minutes then. :help:

Maybe they'll fix it today. :damnfunny:

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Wolfgangbos
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Posted: Wed 12 Dec , 2007 8:32 pm
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Decided to level a paladin awhile back so the guild could have access to another healer. I'm at 63 now, specc'd Retribution for leveling. My DPS is just extremely streaky. There's no way to really plan for how long a given encounter will take. I usually start with Judgement of the Crusader, then Seal of Command, then Crusader Strike. If SoC procs alongside Crusader Strike I can get 3 immediate hits for around 2500-2700 damage total. This is very nice damage for a lvl 63, but it's just so unpredictable. I'm doing well with itemization, sitting at around 22% crit.

Very big change from my Warlock, where I can micromanage and time to perfection all of my soloing encounters to the nth degree.

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As far as I'm concerned, the whole of the 80's may as well have been an epic low-budget porn.
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Axordil
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Posted: Wed 12 Dec , 2007 10:12 pm
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Yeah, locks are for micromanagers, it's true. I like playing mine when I'm in the mood for control :)

Retardadins, I mean retnoobs, I mean ret spec pallies ;) are much more "big picture" characters. :D They gotta be.

And they fixed the clouds! 17 primal air over my lunch hour. :cheers:

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Destiny is a rhythm track on which we must improvise.

In some cases, firing the drummer helps.


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Wolfgangbos
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Posted: Thu 13 Dec , 2007 12:39 pm
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Wow. Primal Airs go for 20-30g on my server. You must be raking in the cash.


From what I've read RE: Retnoobs, they only really shine when they're heavily raid buffed. The main buffs that help them are Windfury, the enhancement shaman 10% melee damage buff, Feral Druid +5% crit buff, and the Warrior and Hunter +attack power buffs. Overall it can result in a total DPS output increase of roughly 60%. Scary.

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As far as I'm concerned, the whole of the 80's may as well have been an epic low-budget porn.
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Alatar
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Posted: Thu 13 Dec , 2007 2:14 pm
of Vinyamar
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Yeah, well I went on a Pub crawl round the Shire, so there...

:cheers:

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Axordil
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Posted: Thu 13 Dec , 2007 3:30 pm
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Alatar--

Hmm--motes of Beer--I can see a market for that.

What? It comes in pints? :D

Wolfgangbos--

It's one of those synergy things, yeah.

I'm going to try running a 29 twink dwarf retnoob if I can get the gear together...and then respec holy and try that with a different set of gear, obviously. There's a couple of quest weapons that are level 35 on paper that a 29 can get...my only question is whether any 300+ enchant is really better than Crusader at that level for damage?

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Destiny is a rhythm track on which we must improvise.

In some cases, firing the drummer helps.


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Wolfgangbos
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Posted: Fri 14 Dec , 2007 9:01 pm
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You're not going to find many (if any) 300+ level enchants that can be applied to any weapons under level 35.

I'd stick with Crusader.

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Axordil
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Posted: Fri 14 Dec , 2007 11:31 pm
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They recently made the quest reward from the Stalvan line in Duskwood a blue 1h axe that will take the TBC enchants. Crescent of Forlorn Spirits or some such.

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Dave_LF
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Posted: Sun 16 Dec , 2007 3:25 pm
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Had a grand ol' time in a battle royale at Halaa last night. It was my first time in a raid group and my first time doing any serious PvP with my warrior, so I learned a lot. Alliance outnumbers us so badly on my server that these things are usually over as fast as they start, but for some reason it went on for more than an hour this time before they finally brought in a enough people to overwhelm us. I got more than 50 kills and 47 battle tokens, which means I can buy some nifty blue armor that has good stats for fury warriors. And my honor went from something like 20 to more than 300 in one night. :D


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Axordil
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Posted: Sun 16 Dec , 2007 7:17 pm
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I had a WSG that l came into late, early Friday evening. Ally was down 2 flags to none.

One hour and fifteen minutes later, and one disconnect too, we won 3 to 2. Turtling isn't boring if you do it tactically. :D

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Destiny is a rhythm track on which we must improvise.

In some cases, firing the drummer helps.


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Wolfgangbos
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Posted: Tue 18 Dec , 2007 3:25 pm
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Last night I was running some 5v5 arena battles with my guildies. My team was a Mage, Boomkin, Paladin, Warrior, and me on my Warlock. We're roughly evenly matched with the other team, and pretty soon it's down to just our Paladin and Warrior versus their Paladin and Warrior.

And so commenced the longest 2v2 ever. After 5 minutes or so of watching them go back and forth, I get up and go chat with my wife in the bedroom (who is on her own Boomkin running some dailies). I come back a few minutes later, only to discover they're still going at it. I watch for a bit and share in my team's frustration as their Paladin bubbles at 1% health yet again. My team's Boomkin gets back a few minutes later after having given her baby a feeding. Seeing that the fight is still going, she decides take a bio break.

Five or so minutes later, our warrior finally gets a nice crit string on their warrior and finishes him just before their Paladin can heal him.

From there we went on to win a couple more and then lose a couple. But that's definitely not a fight I'm going to want to see repeated anytime soon.

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As far as I'm concerned, the whole of the 80's may as well have been an epic low-budget porn.
-Wolfgangbos


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Elian
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Posted: Tue 18 Dec , 2007 9:12 pm
Let the dice fly.
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Anytime I hear about an epically long pvp fight, it always seems to involve either pallies or druids...:P

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Moreander
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Posted: Sat 22 Dec , 2007 8:22 am
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*clears his throat.*

Server - Emerald Dream
70 Blood Elf Warlock (active)
66 Undead Priest (Semi-Active)

Server - Uther
70 Dwarf Hunter (inactive)
62 Human Warrior (inactive)
Quote:
Anytime I hear about an epically long pvp fight, it always seems to involve either pallies or druids
This is because no other classes in the game were specifically designed by blizzard to live forever and do everything Since Burning Crusade came out, ( not that it hasn't been nice ) Paladins and Druids can tank as well as if not better than a warrior, and heal to boot. They've gotten major boosts in effectiveness where as the warrior has not.

I've played WoW for a good 3 years now. It's a wonderful game and I figured this was as good a place as any to begin posting. I :love: wow.

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Wolfgangbos
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Posted: Wed 26 Dec , 2007 12:33 pm
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In regular instances and even heroics, it's true that Paladins and Druids can tank equally well as Warriors - in some cases better. But the differences in Warrior, Paladin, and Druid tanking become much more obvious the further a guild progresses into raid content. Their advantages and disadvantages are as follows:

Warriors
Pros: Has the most tools for holding aggro. Can Dodge, Parry, and Block. Can become uncrushable and uncrittable.

Cons: Generally has fewer hit points than Paladins and Druids. Has a harder time with holding multiple mobs.


Paladins
Pros: Holds aggro on multiple mobs the easiest. Can taunt at range, but taunt has longer cooldown. Can become uncrushable and uncrittable.

Cons: Generally not as effective at holding aggro on single targets as Warriors or Druids.


Druids
Pros: Highest maximum hit point totals and armor totals of any class. Extremely effective against magic wielding bosses due to their high health.

Cons: Cannot become uncrushable (due to not being able to Parry), thus making their damage mitigation more spikey and unpredictable.



My guild hasn't reached the point where these differences are a serious problem. We've only gone as far as downing Gruul. But I can foresee there being plenty of bosses down the road wherein we'll have to seriously take these differences into account.

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As far as I'm concerned, the whole of the 80's may as well have been an epic low-budget porn.
-Wolfgangbos


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